Back in the summer of 2002, I wrote a little 3D computer game
Plateau World using the DarkBASIC programming language.
I did this to show my son Pete and some of his friends how it was
done. The game served its purpose, and I tucked it away on my
website and forgot all about it.

Years later, Pete and I were talking one night about the
wonders of XNA programming, and he said I ought to convert
Plateau World to run on the XBox. I don't know why, but I liked
the idea and so got to work on it the next day.

As I began to get some results, I saw the game would be vastly improved if there was some goal or treasure a player was seeking. I thought about that for a few days, and then woke up one morning and had it... polyhedra!

For over 30 years I have been a fan of these geometric solids. I have written computer programs to design them and constructed models using computer cards, file folders and even glass. Now I thought chasing polyhedra would add fun to my game, and as a side benefit would introduce some few players to an arcane topic that has intrigued me most of my adult life. I quickly found a nice little program called Great Stella I could use to generate the needed polyhedron models, I settled on PolyWobble as the . name for the new game, and then I got down to doing a little coding.

… that was back in 2010. Here in 2018 I have just spent the last 6 weeks porting PolyWobble to run on Windows PC machines. Getting things working was an interesting challenge after being 8 years away. However, in the end, success!

Hank Hufnagel,  February 2018

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